All major Nukes rulebook updates and gameplay changes.
v0.9.1 – Rulebook Update (2026-03-01)
Focus: Updated to the v0.9.1 official Nukes rulebook: tighter platoon restrictions, no HQ/General, cleaner combat and harvest rules.
Player count & board
- 2–3 players only (removed 4–6).
- Fixed 37-hex, 3-ring board.
- 4 units at start; 20 hostages total.
General / HQ removed
- No General; 1 unit on a base is shown as Infantry.
- Nukes launch from any base with 4+ units and an isotope.
- Launching a nuke removes 1 unit from the base.
Combat & terrain
- Removed terrain bonuses (Forest/Mountain, Field/Desert).
- Cities now count for defender support even with <4 units.
Platoon restrictions
- Infantry cannot pass through Infantry or Artillery (any player).
- Artillery can only jump over your own units.
- Airborne can only pass through your own units.
- Nukes can only jump over your own units.
Victory & other changes
- Removed “capture all Nukes” as a win condition.
- Harvest allowed from any base, including the starting city.
- Added in-game Rules Reference panel for platoon/biome tables.
v0.3.0 – v0.7.1 Official Rulebook (2025-11-04)
Focus: Implements the major changes from the v0.7.1 rulebook – terrain-based combat bonuses, tightened movement, and biohazards.
Combat system
- Added terrain bonuses:
- Forest/Mountain: defender +1 strength.
- Field/Desert: attacker +1 strength.
- Defender base support now only comes from bases (4+ units).
- UI shows detailed strength breakdown in combat prompts.
Movement
- Infantry: move freely within same biome, then 1 step into a different biome; cannot end alone in water or desert; own Airborne/Bases act as biome bridges.
- Artillery: explicit “cannot end alone in water”; cannot pass through or end on biohazards.
- Airborne: cannot pass through or end on mountains; can pass through, but not end on, biohazards.
Biohazards & destruction
- Regions with >9 units are destroyed and become biohazards.
- Added `destroyed_regions` table and API for destroyed regions.
- Infantry/Artillery/Nukes cannot move through or end on biohazards; Airborne can only pass through.
Invalid placement cleanup
- 1 unit alone in water or desert → destroyed at turn end.
- 2 units alone in water → destroyed.
- 3 units alone in mountain → destroyed.
v0.2.1 – Staging System & Setup (2025-10-30)
Focus: Adds turn staging on the client and refines starting token/hostage distribution.
Turn staging
- Active-turn staging for hostage returns and movement.
- “Confirm Turn” applies all staged actions in order.
- Shortcuts:
Z undo last action, X clear all staged actions.
Setup & hostages
- Token distribution based on players and board size (rings).
- Hostages per opponent and total tokens now follow a table.
- First player’s first turn: must return a hostage if possible.
v0.2.0 – v0.6.2 Official Rulebook (2025-10-13)
Focus: Complete overhaul to match the v0.6.2 official Nukes rulebook.
Combat
- Replaced unit-specific capture rules with a strength-based system:
- Attacker strength = moving units + adjacent friendly regions.
- Defender strength = units in target region.
- Attack only allowed if attacker strength > defender strength.
- Excess strength can be spent to capture hostages by sacrificing attackers.
Movement
- Reworked Infantry, Artillery, and Airborne movement to match v0.6.2.
- Added slingshot mechanic for Airborne (chainable jumps).
- Introduced tighter restrictions on movement paths and blocking.
Elimination & limits
- Player elimination when you have no hostages to return (with a first-turn exception).
- 10+ units in a single region destroys that region.
- Max 9 units per region enforced in placement and movement.
v0.1.0-alpha – Initial Alpha Release (2025-10-11)
Focus: First playable version of Nukes.
Core gameplay
- Multiplayer hex-based map with 2–6 players.
- Two-phase turn structure: Hostage Return → Movement.
- Five biome types: Water, Fields, Forests, Mountains, Deserts.
- Real-time sync via WebSocket and session persistence.
Units & combat
- Infantry, Artillery, Airborne, Base, General, and Nukes as token stacks.
- Original combat rules with support and terrain-based restrictions.
- Terrain validation and basic destruction rules at turn end.
For the full, raw changelog used by developers, see CHANGELOG.md in the repository.